Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. 10th Frame is a ten-pin bowling simulation game created by Access Software in 1986, as a follow-up to the hugely successful Leaderboard golf game. Up to eight players could take part in open bowling or a tournament. There was a choice of 3 different difficulty levels - Kids, in which the ball always went straight, Amateur, and Professional.The lane was viewed from...
Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. 10th Frame is a ten-pin bowling simulation game created by Access Software in 1986, as a follow-up to the hugely successful Leaderboard golf game. Up to eight players could take part in open bowling or a tournament. There was a choice of 3 different difficulty levels - Kids, in which the ball always went straight, Amateur, and Professional.The lane was viewed from behind the bowler, with the pins towards the top of the screen in a 3D perspective. The scorecard for the current player was displayed above the lane. The player could move left or right on the lane before starting the run-up by holding fire.
Данное издание не является оригинальным. Книга печатается по технологии принт-он-деманд после получения заказа.
Интерес к машинному обучению зашкаливает, но завышенные ожидания нередко губят проекты еще на ранней стадии. Как машинное обучение — и особенно глубокие нейронные сети — может изменить вашу организацию? Эта книга не только содержит практически полезную информацию о предмете, но и поможет приступить к созданию эффективных сетей глубокого обучения. Авторы сначала раскрывают фундаментальные вопросы...
Оставить комментарий